The NeceMoon | 4 Substantial Tactics Guaranteed To Boost Your Game Creation Skills

4 Substantial Tactics Guaranteed To Boost Your Game Creation Skills

by necemon 15. March 2015 16:20

A user of one of my web applications sent in the following question:
Hi my name is T. and I am 15, when I am older I want to be a part of the gaming industry and I am just wondering can you guys help with that, can you give me any tips or any experience?
Would posting to your website help me out in this? I would love to hear your reply, it would really help me out.

Here was my reply:

There is a lot to say on the topic but for today I will try to keep it simple and give you some practical advice you can start using right away.

1. Read a lot on the topics you are interested in. Read every day if you can. There are tons of free resources available online, some of my favorite sites and blogs for game creation are:
gdne.ws
lostgarden.com
procworld.blogspot.co.uk
whatgamesare.com
gamestudies.org
designer-notes.com
higherorderfun.com
gamecareerguide.com
webwargaming.org
raphkoster.com/gaming
gamedevelopment.tutsplus.com
nwn.blogs.com

2. Establish specific goals. You may have noticed that in point 1, I only gave you a small portion of what's out there, but it's quite an extensive read already. We are living exponential times, you can't do and learn everything by yourself at once. You have to be specific about what you want. Vague plans provoke vague results. What is it that you want to do in the video game industry? There are so many options, you may want to do some research on your options.

3. Pick your stars. To bounce back from the previous point, after you make a list of the skills you want to master, do some research on people who are already really, really good at that. Find some role models, see how they started and how they made it. Combine their tricks and throw in your own style to develop your own skills. It may take months but if you practice consistently, you will get really good too. Some of the people you can check out:

Game development:
- Shigeru Miyamoto
- Hideo Kojima
- Notch (Markus Persson)

Digital artists:
- Akira Toriyama
- Masashi Kishimoto
- Monty Oum

Scenario writers:
- J.K. Rowling
- Stephen King
- Tom Clancy

4. Make a game. No, you are not too young to start. It doesn't have to be anything big and right now, you can at least start learning. The earlier you start, the more time you will have to practice and the sooner you will become excellent. You can start with something very basic or at least start reading about it. If you want advice on how to start, how to find tutorials and resources, I can help.
On a related note, I made a game myself : babifraya.com It's not great and I am working on an improved version. But the important thing is to start and keep practicing :-)

In short, educate yourself consistently.

As to whether posting to degammage.com would help, my honest answer is: maybe.
You see, it's a new project with a small community and it's too early to say how successful it will be. However, there will be some fresh content everyday, so there will be things for you to learn, and you may also visit flux.evasium.com which is even more into virtual worlds, education and technology. Your Evasium account will work on there too.

Additionally, you may want to join other game forums and communities, like the ones I listed above. The more you learn, the better!

 

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Arts/Fun | English | Winning


Necemon

I am Necemon Yai. I am a Software Engineer and a Digital Artist. Let's keep in touch via Twitter, LinkedIn or Facebook.

Je suis Necemon Yai. Je suis un Ingénieur en Informatique et un Artiste Numérique. Restons en contact via Twitter, LinkedIn ou Facebook.