The NeceMoon | Business at the speed of game production: OpenGL or XNA?

Business at the speed of game production: OpenGL or XNA?

by necemon 18. June 2012 18:06

A common start ups question in the gaming industry is: Which graphical environment should we use? As time is money, a crucial factor in a choice is time: not only the time it takes to build complete games with each API but also a fluid timing during the gaming experience to make it enjoyable. In this analysis, we compare the OpenGL industry standard to the Microsoft XNA game framework on the speed factor. The study includes learning curve, programming, modeling and rendering speeds on both sides.

Download the report here

 

(image credit: arstechnica.com)

Tags: , , ,

English | Technical

blog comments powered by Disqus

Necemon

I am Necemon Yai. I am a Software Engineer and a Digital Artist. Let's keep in touch via Twitter, LinkedIn or Facebook.

Je suis Necemon Yai. Je suis un Ingénieur en Informatique et un Artiste Numérique. Restons en contact via Twitter, LinkedIn ou Facebook.







Download The Album

Télécharge L'Album